Alliance guild

No Rush

Ranks, bank, raid loot and repairs, taken at our own pace.

Rank ladder

Select a rank to highlight its column in the permissions table and its row in the bank table. Amber insignia can read officer chat, sage insignia cannot.

    Permissions

    Promote, demote and remove only work on ranks below the person's own, so an officer cannot touch the Grand Marshal or another Knight-Captain.

    Guild bank

    Trust grows with rank, and nobody at the bottom can empty the bank before you have got to know them. This only applies if your version has a guild bank.

    Raid repairs

    Rank reflects trust rather than how much someone raids, so the limits are conservative and rise in small steps. They are a ceiling on what the bank will pay, set per rank per day in the guild bank permissions, and they apply whichever loot option the guild chooses. Most members will sit at Footman or Sergeant, so those two limits decide most of the spend. At 10g and 20g against a typical night of about 30g, they cover part of the bill and members pay the rest themselves. That 30g is a guess, so check the real figure after your first two raids and adjust. Footman and Sergeant can only withdraw flasks and food from the bank, nothing else. The bank log records every withdrawal, which makes spot checks easy.

    Promotion path

    1. Squire→Footman

      At least two weeks on trial, then an officer promotes them.

    2. Footman→Sergeant

      A month in the guild with no concerns, then an officer promotes them. This is where most members settle, so it reflects trust rather than raid attendance.

    3. Sergeant→Knight

      Long-standing members the officers trust, put forward by one officer and agreed by a second.

    4. Knight→Knight-Captain

      Handed out by the Grand Marshal only, because promotions only reach ranks below the promoter's own.